# Use AnyMod in an AngularJS v1 project
# Setup
To use mods with AngularJS v1 (opens new window), add the mod tag in an Angular template and call AnyMod.render()
to render the mods.
One way to do this is in your HTML template and your controller:
<div ng-controller="myCtrl">
<div id="anymod-aklnr"></div>
</div>
angular.module('myApp').controller('myCtrl', [function () {
AnyMod.render()
}])
Another way is to use a directive:
<div ng-controller="myCtrl">
<div demo></div>
</div>
angular.module('myApp').directive('demo', [function () {
return {
template: '<div id="anymod-aklnr"></div>',
link: function (scope, ele, attrs) {
AnyMod.render()
}
}
}])
Either way works equally well, so you can use whichever method you prefer.
You can use AnyMod.render()
by itself or with a callback or promise. See the section on AnyMod.render for more.
# Example
The following example shows 2 mods being rendered: 1 with the directive approach (aklnr
: the top card) and 1 with the controller approach (dmkdn
: the team page).
# Rendering multiple mods
You can render multiple mods the same way as a single mod, and you only need to call AnyMod.render()
once:
<div ng-controller="myCtrl">
<!-- Card with top image -->
<div id="anymod-aklnr"></div>
<!-- GitHub button -->
<div id="anymod-oorka"></div>
<!-- Team page -->
<div id="anymod-dmkdn"></div>
</div>
angular.module('myApp').controller('myCtrl', [function () {
AnyMod.render()
}])
# Re-rendering
You can call AnyMod.render()
as often as you'd like in your Angular code (or elsewhere). This method will not lead to an API call every time; if a mod has already been fetched once, AnyMod.render()
will use that data instead of making another API call.
TIP
See the section on AnyMod.render for more.